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IAPM 1.14.0

A big jump in in-world information density. Services and dependencies now carry their own content screens with error tables, log tables, and cost summaries, and you can tap any table row to teleport directly to the matching facility. A new force-directed service graph replaces the previous physics layout for smoother, more stable placement, and Tessa picks up a new visual companion named Boop for contextual guidance.

What's New

  • Boop Companion: a new visual companion in the world with a radial menu for quick actions and expressive animations for Tessa's responses.
  • Per-facility content screens: services, dependencies, and the root hub each have their own error tables, log tables, and cost summary screens, pulled live from the telemetry stream.
  • Row-tap teleport: tap any row in a service, dependency, error, or log table to teleport directly to the corresponding facility.
  • GenAI cost visibility: dedicated cost summary screens show GenAI spend and token usage at a glance.
  • New service graph engine with force-directed layout for smoother transitions and stable node placement.
  • Auto-flatten graph that switches to 2D in the hub and unfolds to 3D when you approach a facility.
  • Pausing the world now freezes the service graph, photons, and physics so you can inspect the scene without motion.
  • Refreshed Windows installer and new macOS disk image distribution flow.

Fixes

  • Fixed completed spans being mistakenly classified as lost with inflated durations.
  • Fixed ghost nodes appearing in the service graph during high churn.
  • Fixed avatar falling through the ground after portal teleport.
  • Fixed portal ring orientation so portals face the hub center correctly.
  • Fixed graph layout instability with improved bounding box handling and cooling behavior.
  • Fixed Diagnostics Room width computation after scene hierarchy changes.
  • Fixed numerous trace table and tooltip rendering issues.